improve buttons
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316dfa92ff
commit
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1 changed files with 42 additions and 8 deletions
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@ -29,10 +29,16 @@ import iskallia.vault.client.gui.framework.spatial.Spatials;
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import iskallia.vault.client.gui.framework.spatial.spi.IPosition;
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import iskallia.vault.client.gui.framework.spatial.spi.ISpatial;
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import iskallia.vault.client.gui.framework.text.LabelTextStyle;
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import iskallia.vault.gear.VaultGearState;
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import iskallia.vault.gear.data.VaultGearData;
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import iskallia.vault.init.ModBlocks;
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import iskallia.vault.init.ModGearAttributes;
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import iskallia.vault.init.ModItems;
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import net.minecraft.ChatFormatting;
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import net.minecraft.client.Minecraft;
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import net.minecraft.network.chat.TextComponent;
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import net.minecraft.network.chat.TranslatableComponent;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.fml.config.ModConfig;
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@ -390,47 +396,75 @@ public class GearModifierScreen extends AbstractElementScreen {
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}
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private void createModifierButton() {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_QUEST_TEXTURES, () -> {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_EMPTY_16_TEXTURES, () -> {
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if (!(this.innerScreen instanceof ModifierListContainer))
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switchToModifiers();
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})).layout((screen, gui, parent, world) -> {
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world.width(21).height(21).translateX(gui.left() - 18 - 22).translateY(this.getGuiSpatial().bottom() - 118);
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world.width(21).height(21).translateX(gui.left() - 18 - 18).translateY(this.getGuiSpatial().top() + 50);
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}).tooltip(
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Tooltips.single(TooltipDirection.LEFT, () -> new TranslatableComponent("vhatcaniroll.screen.title.random"))
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);
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ItemStack chestplateStack = new ItemStack(ModItems.CHESTPLATE);
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this.addElement(
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new FakeItemSlotElement<>(Spatials.positionXY(-3, 3), () -> chestplateStack, () -> false, ScreenTextures.EMPTY, ScreenTextures.EMPTY)
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.layout((screen, gui, parent, world) -> world.width(21).height(21).translateX(gui.left() - 18 - 18).translateY(this.getGuiSpatial().top() + 50))
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);
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}
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private void createTransmogButton() {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_QUEST_TEXTURES, () -> {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_EMPTY_16_TEXTURES, () -> {
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if (!(this.innerScreen instanceof TransmogListContainer))
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switchToTransmog();
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})).layout((screen, gui, parent, world) -> {
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world.width(21).height(21).translateX(gui.left() - 18).translateY(this.getGuiSpatial().bottom() - 96);
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world.width(21).height(21).translateX(gui.left() - 16).translateY(this.getGuiSpatial().top() + 70);
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}).tooltip(
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Tooltips.single(TooltipDirection.LEFT, () -> new TranslatableComponent("vhatcaniroll.screen.title.transmogs"))
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);
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ItemStack chestplateStack = new ItemStack(ModItems.CHESTPLATE);
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VaultGearData gearData = VaultGearData.read(chestplateStack);
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gearData.setState(VaultGearState.IDENTIFIED);
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gearData.createOrReplaceAttributeValue(ModGearAttributes.GEAR_MODEL, new ResourceLocation("the_vault:gear/armor/flamingo/chestplate"));
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gearData.write(chestplateStack);
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this.addElement(
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new FakeItemSlotElement<>(Spatials.positionXY(-3, 3), () -> chestplateStack, () -> false, ScreenTextures.EMPTY, ScreenTextures.EMPTY)
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.layout((screen, gui, parent, world) -> world.width(21).height(21).translateX(gui.left() - 16).translateY(this.getGuiSpatial().top() + 50 + 20))
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);
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}
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private void createCraftedModsButton() {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_QUEST_TEXTURES, () -> {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_EMPTY_16_TEXTURES, () -> {
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if (!(this.innerScreen instanceof CraftedModifiersListContainer))
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switchToCrafted();
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})).layout((screen, gui, parent, world) -> {
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world.width(21).height(21).translateX(gui.left() - 18 - 22).translateY(this.getGuiSpatial().bottom() - 96);
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world.width(21).height(21).translateX(gui.left() - 18 - 18).translateY(this.getGuiSpatial().top() + 70);
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}).tooltip(
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Tooltips.single(TooltipDirection.LEFT, () -> new TranslatableComponent("vhatcaniroll.screen.title.crafted"))
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);
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ItemStack workbenchStack = new ItemStack(ModBlocks.MODIFIER_WORKBENCH);
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this.addElement(
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new FakeItemSlotElement<>(Spatials.positionXY(-3, 3), () -> workbenchStack, () -> false, ScreenTextures.EMPTY, ScreenTextures.EMPTY)
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.layout((screen, gui, parent, world) -> world.width(21).height(21).translateX(gui.left() - 18 - 18).translateY(this.getGuiSpatial().top() + 50 + 20))
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);
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}
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private void createUniqueGearButton() {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_QUEST_TEXTURES, () -> {
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this.addElement(new ButtonElement<>(Spatials.positionXY(-3, 3), ScreenTextures.BUTTON_EMPTY_16_TEXTURES, () -> {
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if (!(this.innerScreen instanceof UniqueGearListContainer))
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switchToUnique();
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})).layout((screen, gui, parent, world) -> {
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world.width(21).height(21).translateX(gui.left() - 18).translateY(this.getGuiSpatial().bottom() - 118);
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world.width(21).height(21).translateX(gui.left() - 16).translateY(this.getGuiSpatial().top() + 50);
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}).tooltip(
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Tooltips.single(TooltipDirection.LEFT, () -> new TranslatableComponent("vhatcaniroll.screen.title.unique"))
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);
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ItemStack chestplateStack = new ItemStack(ModItems.CHESTPLATE);
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VaultGearData gearData = VaultGearData.read(chestplateStack);
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gearData.createOrReplaceAttributeValue(ModGearAttributes.GEAR_ROLL_TYPE, "Unique");
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gearData.write(chestplateStack);
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this.addElement(
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new FakeItemSlotElement<>(Spatials.positionXY(-3, 3), () -> chestplateStack, () -> false, ScreenTextures.EMPTY, ScreenTextures.EMPTY)
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.layout((screen, gui, parent, world) -> world.width(21).height(21).translateX(gui.left() - 16).translateY(this.getGuiSpatial().top() + 50))
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);
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}
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@Override
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